Friday, July 27, 2012

Locations

Trapped Behind a Veil

It's a post-apocalyptic world fifteen years after the devastation that left the country Netron in rubble. When an invention by the scientist Cziel made a shield that was to keep invaders out of the country killing millions of its own people.

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This topic is an Out Of Character part of the roleplay, ?Trapped Behind a Veil?. Anything posted here will also show up there.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.
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Locations:
Sectors 1: Anthos is where the wealthy and noble live a life with little to no care in the world. If you are extremely talented, beautiful, or connected you can get a job working for a place within the city.
A. Cloaked- Club for entertainment where the girls and some men disguise themselves as the person you desire a picture must be given so the shifting can be done. Watch your wallet the girls can be very handsy.

B. Cup Half Full- It?s a dimly lighted room with a few neon laser lights attached to the ceiling that cascade across the room with a large bar at the center of the room where holograms dance atop the bar as entertainment with large booth like tables arranged around it. Don?t pay too much attention to the dancers on the bar before you lose your last credit.

C. The Water Closet ? Is a spa for those who can afford the finer things in life. A day of sauna, hot tubs, mud baths, bathhouse, seaweed wraps, yoga, and massages. Anything you desire that deals in relaxation they have. If the price is right maybe a happy ending.

D. House of Cards- This is a gambling establishment where you can go from too much money to spend to bankrupt overnight. Where if you win big the casino will make sure you don?t win at all. If the cocktail waitresses don?t get you or the burlesque shows and please don?t call them strippers there is a difference and they will tell you in a not so nice fashion.

E. Arena- If you aren?t into being pampered and love good old fashioned violence this is the place for you. Train your own Culvt(is Anex that has been made to obey and no longer has emotion) to win the championship and the grand prize or bet on fellow fighters.

Sector 2: Maethosala is the industrial factories where everything of the new age that the people of Anthos seem to want some much comes from. It is so full of smog from the mines and factories the people who live here are workers or family of military who could afford a life out of the Slums.

A. Training faculty- A training area for the military but most importantly the Vanguard and the new recruits of that area. They will test the very limits of your power you will rise up and become stronger than you were, be stuck here until you do pass, or die for lack of ability.

B. Prison ? The prison holds most criminals especially Anex?s if you have been made Culvt you will become a servant to the prison experimenting with top notch technology, or a servant to some noble as a silent bodyguard, the last option is the arena where you go to die or to win.

C. Factories- Is a hot cramped hell hole where the people of the slums barely make enough for ends meat. You will find yourself on an assembly line, lifting heavy machinery, operating it, or shoveling coal for heat.Filled with more smog than the sector itself. Most abled body men die of a factory accident die from stealing or die sick and old unable to work. The lucky few can steal items to sell others will be whipped or be shot on the spot. The main upside free lunch when the bell rings.

D. The Boards- A shabby boarding house with rooms stacked on top each other almost like a tower. Cleanliness is the least of your problems if you get a room here but what is in the food. Most Vanguard drop off families to be watched here of recruits until they prove themselves loyal.

Sector 3: Slums the worst place to possibly live the houses are shacks and huts it?s full of rubble no one cleaned with an invisible fence to keep everyone inside. Agriculture is grown here but never steals or you will be given a beaten of a life time or shot on the spot. There are a few mining spots which if you are lucky you will be abled body enough for the job until your lungs fill with the fumes and coal and you are an old useless man. The three rebels groups fight over this territory.

A. Citadel ? It is by far the best place in the slums. Minus the building being broken down and ready to be condemned this old observatory is the only place where you can see the stars without the shield giving you a glare. Be careful of entering some people hide here from the military more often than not it is couple looking for a getaway.

B. The Pits- Is a place where the few Anex?s not afraid of the military come to fight. Here they make money and dream of going to the Arena which usually comes with a price of being a Culvt.

C. Drag ? This is where all the bikers and drivers come together for a little competition. Winner gets a new car. The loser in last place gets their car taken.

D. Goods store- Is a place for trading your stolen goods, the few animals you managed to poach, or a few fruit and vegetables that won?t be miss. Up top it is a store but down under it?s a bunker that protected some residents against the disaster 15 years ago. Also a nice shooting range for the Kabal. Guns are most appreciated for trade.

E. The Fields- Another way to make some credit is to work out in the hot sun harvesting fruit vegetables and helping a few farm animals be killed or feed for eggs or milk. If you are good with the sly of hand steal a few eggs or a diseased chicken to heal and cook yourself. Get caught and you are as good as dead.
The Veil is underground it?s full of radioactive waste from the electro proton bomb set off by the shield 15 years ago. The residents here are not registered and most of the military are unaware of their present or are afraid of being contaminated. The woman lead takes care of the people while the men hunt and protect. This swamp land is the Mire?s home with their mutant creature?s mainly overgrown alligators, snakes, rats, salamanders, shrimp, frogs, ducks, geese, finfish, mice, raccoons, osprey, owls, spoonbills, crawfish, mosquito, egret, dragonfly and snakebirds. If you?re lucky you can have a pet.
1. Shrine- A hand carved wooden statue of the Goddess Ila is in the center of the sanctum. Illuminated with light the only place the flowers bloom and the grass grows. Here they pray to their Goddess Mother Earth to restore the land.

2. Graveyard- This is the area no one goes where the creatures roam free unless you are desperate for food you stay away from this area. It is the deepest part of the sewer turning into a deep swamp with tall trees reaching the top of the metal ceiling and enough food and plants for anything to survive there.

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Sarifa
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